- Author Paul Peterson
- Illustrator Alex Santaló
- Game mechanics Cooperative, Draft
- Player Type Family Focused, Sociable, Sporadic
- Gaming Situations Less than One Hour, Visiting Cousins
Home Sweet Home...or not
The sun shines through the window, the aroma of recently cooked food wafts through the kitchen, and the dining room looks splendid as it awaits the guests. Everything's pointing to a memorable Sunday — except for the flying dish that just smashed into the attic. Why does this stuff always happen to us?
In the co-operative board game Home Sweet Home (or Not), 2-5 players must collaborate to complete the objectives laid out in one of the five missions included in the game. Each mission requires a different layout of the house, which is constructed of different rooms connected by 3D wooden doors.
Each player represents a family member who must spend action points to recover objects from the rooms and return them to their correct places according to the mission. Will you be able to get all of the stuff out of the rooms and into the attic before the aliens abduct you? Can you help Santa Claus load all of the presents into the sled that's parked in your garage?