- Author Luís Ranedo
- Illustrator Roc Espinet
- Game mechanics Area Majorities, Dice Rolling, Take that!, Worker Placement
- Player Type Amateur, Diehard Gamer, Explorer, Killer, Machiavellian, Sociable
- Gaming Situations A Romantic Dinner, Less than One Hour, Night Out, Visiting Cousins
Silk is a gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available, while pushing the other players' pieces into less desirable feeding grounds. In this game, players roll dice in order to determine which actions they are allowed to perform during their turn. There are six types of actions available: breeding more silkworms, moving the shepherd or their mastiff, building fences or farms, moving the ookami monster around the board, and — most importantly — getting your silkworms to feed. When silkworms feed, they generate a number of silk points, depending on the type of terrain they are standing on at that moment. These points can be used to modify the outcome of a dice roll, all while keeping in mind that the player with the most silk points at the end of the game wins!